Post

Making Fruit Box game (1)

Creating the Objective of the game and breaking down the tasks

Topic

What is Fruit Box Game

I wanted to make a game that follows the general rule of fruit box game

It is a simple puzzle game where a player can drag the mouse to exactly enclose some apples so the numbers in the apples total 10.

Player ges 1 point for each apple. As seen in the picture below, that’s how players get the points.

Gameplay boardHow to get a point
Desktop ViewDesktop View

What needs to be implemented

First I divided the game into small tasks that I could start with.

I am planning to publish the game for mobile, and webGL content.

Task List

  • Main Menu (what players see first)
    • Button (Play button)
    • CheckBox (light/dark mode)
    • Slider (Controlling Audio)
  • Gameplay
    • User Input (Mouse/Touchpad, something to detect drag motion)
      • Box should appear to show the user’s dragged box and what kind of apples are included
      • Some mechanic that could detect if sum is 10
      • Should change color if sum is 10
    • Board (10 x 17 board? some sort of board)
      • Apple Object (with signed number 1 to 9)
      • Reset Button (when player presses resets the board)
      • Timer Slider (2 minute)
      • Combo meter
    • Combo Mechanic
      • 3 second time window if player gets point within, they get extra point
    • Score Tracker (high score, score)
  • After Game (Once timer finishes)
    • Should show your score, and high score
    • Replay button
    • Continue button (allows player to continue on the board, score should stop/add don’t know yet)

Rough Sketch of the Gameplay

Main Menu
Desktop View
Gameplay
Desktop View
After Game
Desktop View
This post is licensed under CC BY 4.0 by the author.