Making Fruit Box game (1)
Creating the Objective of the game and breaking down the tasks
Topic
What is Fruit Box Game
I wanted to make a game that follows the general rule of fruit box game
It is a simple puzzle game where a player can drag the mouse to exactly enclose some apples so the numbers in the apples total 10.
Player ges 1 point for each apple. As seen in the picture below, that’s how players get the points.
What needs to be implemented
First I divided the game into small tasks that I could start with.
I am planning to publish the game for mobile, and webGL content.
Task List
- Main Menu (what players see first)- Button (Play button)
- CheckBox (light/dark mode)
- Slider (Controlling Audio)
 
- Gameplay- User Input (Mouse/Touchpad, something to detect drag motion)- Box should appear to show the user’s dragged box and what kind of apples are included
- Some mechanic that could detect if sum is 10
- Should change color if sum is 10
 
- Board (10 x 17 board? some sort of board)- Apple Object (with signed number 1 to 9)
- Reset Button (when player presses resets the board)
- Timer Slider (2 minute)
- Combo meter
 
- Combo Mechanic- 3 second time window if player gets point within, they get extra point
 
- Score Tracker (high score, score)
 
- User Input (Mouse/Touchpad, something to detect drag motion)
- After Game (Once timer finishes)- Should show your score, and high score
- Replay button
- Continue button (allows player to continue on the board, score should stop/add don’t know yet)
 
Rough Sketch of the Gameplay
 This post is licensed under  CC BY 4.0  by the author.




