Making Fruit Box game (1)
Creating the Objective of the game and breaking down the tasks
Topic
What is Fruit Box Game
I wanted to make a game that follows the general rule of fruit box game
It is a simple puzzle game where a player can drag the mouse to exactly enclose some apples so the numbers in the apples total 10.
Player ges 1 point for each apple. As seen in the picture below, that’s how players get the points.
What needs to be implemented
First I divided the game into small tasks that I could start with.
I am planning to publish the game for mobile, and webGL content.
Task List
- Main Menu (what players see first)
- Button (Play button)
- CheckBox (light/dark mode)
- Slider (Controlling Audio)
- Gameplay
- User Input (Mouse/Touchpad, something to detect drag motion)
- Box should appear to show the user’s dragged box and what kind of apples are included
- Some mechanic that could detect if sum is 10
- Should change color if sum is 10
- Board (10 x 17 board? some sort of board)
- Apple Object (with signed number 1 to 9)
- Reset Button (when player presses resets the board)
- Timer Slider (2 minute)
- Combo meter
- Combo Mechanic
- 3 second time window if player gets point within, they get extra point
- Score Tracker (high score, score)
- User Input (Mouse/Touchpad, something to detect drag motion)
- After Game (Once timer finishes)
- Should show your score, and high score
- Replay button
- Continue button (allows player to continue on the board, score should stop/add don’t know yet)
Rough Sketch of the Gameplay
This post is licensed under CC BY 4.0 by the author.